

In Halo 3, however, survivor suicides will NOT make them become infected. Survivors can easily fall to their deaths by walking off. And lastly, they also have a poor camo, making them harder to see. Second, they have grenade regeneration on these nades can help the survivor by spinning ghosts out or pushing them in a different direction. First, they have infinite ammo to help stun more vehicles. To try to combat this, I made the Last Man Standing have some extra traits. Survivors will eventually run out of ammo, however.Īs more players get infected, the gamemode can get REALLY HECTIC AND DIFFICULT. Unlike in Jump Rope where your only defense was jumping, survivors in Double Dutch come equipped with a plasma pistol and can try to stun the ghosts. The easiest way to do this is to JUMP OVER the ghosts. Their goal is to survive as long as possible, for the zombies are driving down the ramps trying to splatter them. They can barely move (25% speed) and have half the normal gravity.

In this gamemode, survivors stand at the bottom of two opposite-facing ramps. Unlike Jump Rope, there is no vehicle teleportation, instead, there are two ramps instead of one. Double Dutch is a minigame that is most similar to Jump Rope but is also very similar to modes like Splatter Monkey and Hogs from Heck.
